AI Insights · Timothy · October 2022
Top 5 Sniper Games Performance on Unified Platform in Central America Q3 2022
In Q3 2022, the top 5 sniper games in Central America showed varied performance in downloads, revenue, and active users. Sensor Tower data reveals the trends.
In Q3 2022, the top 5 sniper games on a unified platform in Central America exhibited diverse trends in downloads, revenue, and active users. Below, we delve into the performance metrics of these popular sniper games.
Sniper 3D:Gun Shooting Games from Wildlife Studios had a mixed quarter. Weekly revenue peaked at around $5.5K in late June and saw fluctuations, ending the quarter at approximately $5.1K. Downloads started strong with 74.6K in the last week of June but saw a dip to 40.4K by mid-July, before recovering to 51.6K by the end of September. Active users similarly fluctuated, starting at 456.4K and stabilizing around 359.3K by the end of the quarter.
Sniper Fury: Shooting Game by Gameloft SE experienced varied performance. Revenue saw a peak of $488 in mid-July before fluctuating to end the quarter at $239. Downloads showed a steady increase, starting at 5.9K and peaking at 12.8K in mid-September. Active users also rose steadily from 19.7K to 31.1K by the end of the quarter.
Giant Wanted from Supersonic Studios LTD saw modest revenue, peaking at $50 in late June and dropping to $31 by the end of September. Downloads were more consistent, starting at 15K and reaching a high of 36.6K in mid-July, ending the quarter at about 28.6K. Active users increased from 75.3K to 93.1K over the same period.
K Sniper - Gun Shooting Games by Homa had minimal revenue, with only a few weeks showing any earnings. Downloads started at 17.3K in late June, saw a mid-quarter dip, and ended at 16.9K in late September. Active users showed a similar trend, starting at 33.3K, dipping mid-quarter, and ending at 31.2K.
Sniper Honor: 3D Shooting Game by 707 INTERACTIVE had a quiet quarter in terms of revenue, peaking at $94 in early July. Downloads were steady, starting at 11.3K and ending the quarter at 6.8K. Active users fluctuated, starting at 18.4K and ending at 12.3K.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower.